The Spellbound Archive Series - Type 9 - Enchantment Magic
The Magical Codex - Building the Magical World on the Fantastical World of Erudus
Introducing the Spellbound Archives
The Spellbound Archives is a new series that will discuss the world of Erudus. Today’s post is the 9th key of magic. In the following weeks, information on how magic works, the 13 keys, and the Magus Alliance, will be discussed further. Other elements of Erudus, such as creatures, world building, and sound will be explored.
What is Enchantment Magic?
A person who can use Enchantment Magic is one who can use Magical Spells or Charms, to affect either the physicality of the world, or to affect others state of being.
Those who affect the physicality of the world, are able to use words to, move and change objects. In changing objects, for example, the person may move or remove windows, doors shingles, walls etc. When a person has great power in them, but no control of their magic, this key can be dangerous, as the magic may explode outwards like a bomb.
Others who use this key, can affect other states of being. For example, love scripts, cursing papers, luck charms are often sold. While this type of magic is often thought of as trivial, a master can use their Enchantment skills very effectively.
Minor skills in enchantment are common, and are often mimicked by non magical people. Mastery of this key is uncommon.
The Great Enchantments, are five books, which gather together some of the most powerful spells and charms. Three of the five books have been retrieved and moved to the great library in the Magaus Alliance’s main nest. Only the two heads of the alliance have access to these books. Two of the enchantment books remain missing.
The color of this magic.
Lime
Who Uses Enchantment Magic?
The Great Mother - Head of the forest people, considered to be a goddess born from the forest, the great mother is the member of a lineage of ancient peoples who have used enchantment magic for thousands of years. She uses charms and spells to keep her forest healthy and to keep her people happy. She is considered to be a “Master” of this type of magic, although she has never been tested, has never met a member of the Magaus Alliance, and rarely leaves her forest.
Angelika MoonGlenn - Minor powers. Although, this is the earliest key of magic that Angelika began to develop, her powers never grew beyond minimal. She can write spells and charms, but without music, her charms always backfire. When she adds music to the spells, her mastery in sound magic shines.
The Curator of the Reference Center in the main nest of the Magaus Alliance - Gwenion Manow - Older woman who has been working in the reference center for so long that she has seen twenty renovations of the library. While she enjoys working with videos and tapes, and she likes to read the other magical texts, she loves magical charm and spell books. Gwenion reads as many as possible, but as she has no power in this key, she cannot use the charms.
Limitations and Costs of Enchantment Magic
When individuals begin to develop powers in charms and spells, relatively minor things happen, few people are hurt, and the affects of this key are limited. It is only those, who will go on to develop great powers in the other keys, who are at danger when these powers begin to develop. Initially, because the maga cannot control either of the keys yet, sometimes, the magical streams will connect, causing an outward explosion of power. Magas have died because of this.
Masters of this key can be very powerful. Their understanding of how to use the ancient languages in charms, and their understanding of how to chant words to physically affect things, can be combined to destroy massive objects and affect the way large crowds of people act. This can happen at any time with little effort.
Unfortunately, when masters “overuse” this key, their health can disintegrate quickly. In a prolonged event where massive power is use, a maga can loose pieces of their memory. If this happens too often, the maga personality changesc, they can forget their friends and family, and their magical powers may disappear.
Society, Technology and Daily Structures
On Erudus, individuals selling charms from carts in marketplaces, and traveling plinaries (circuses), is common. Plinaries tend to sell more advanced charms in their concession areas, but the effects of their spells are temporary. Although, spells are frequently used throughout society, the use of them has become more fun and a past time, than useful.
Masters can do major things, but because they happen infrequently, and when they do, the Erudans respect their abilities.
This was a short introduction to enchantment magic. Future posts will describe other keys.
Subscribe to SPUNKY and SPELLBOUND in the SNOW for more content. Tomorrow’s post is an article in the series, The Characters of Erudus. This time we will be discussing the Dragon Ryder Brynn
Have a great Friday!
Comments are always welcomed!
Check out the other posts on Magic!
Introduction to Magic on Erudus
1 - Earthen Magic, 2 - Illusion Magic, 3 - Evocation Magic, 4 - Animal Magic, 5 - Transmutation Magic, 6- Interpersonal Magic, 7 - Elemental Magic, 8-Spirital Magic











Gonna check this out!
Also, I'm currently reading House of Blight. I'm curious if you've ever heard of that kind of magic system. I don't know what libraries are like and what apps are used in Canada, but my local library uses Hoopla and House of Blight ebook and audiobook are available! You learn about the magic system within the first few chapters. I'm curious of your thoughts!