Conjure up the Spellcraft Archives

Spells, Keys, shards, gates, magical places, supernatural creatures, and things you should not conjure.

The SpellCraft Archives

Magic has rules. Usually.

Magic was born with the first turn of Erudus. It flows through its landscapes, plants, animals, skies and people. Power can be heightened by stone, awakened by water, spoken into spells, trapped into objects and discovered in the deepest and oldest depths of Erudus.

■ Power can awaken magic. Wisdom knows when to run away. Which do you own?

The Spellcraft Archives have been alive since magic’s birth. They collect all that is known of magic on Erudus. Some entries are ancient. Some are still evolving. Some come with warnings.

Are you brave enough to open the way to magic?



Understanding Magic

  • Defining Magic — Start here if you’re new to Erudian magic.

Energy occurs in everything. Planets, space, lakes, vegetation, animals and humans all have their own energy. It even flows through the dust of the universe.

Energy circulates throughout the universe and can be harnessed by people using thirteen types of magic.

Although, scientists are still studying how magic works, they know that energy flows through magical beings brains differently. Magic originally starts unconsciously. It takes practice before the individual learns to master it.

While everyone has the chance to learn magic, only those with enhanced areas of the brain, go on to master one of the types of magic. Ordinary people, given enough time and enough resources, can learn light magic, such as producing light or moving small objects.

The ancestors believed, that those who develop an affinity for magic, have “mutations” in their brain. These mutations are passed down through family blood lines. Sometimes, magical abilities will skip generations, but will eventually reappear. These people, due to the restructuring of the brain, tend to have higher than average intelligence.

The mastering of any type of magic comes with consequences. The flow of energy through the body causes physical problems, such as memory loss, rapid aging, and social ineptness. The types of problems vary with the individual. They can be relatively mild or very severe.

If an individual masters more than two keys of magic, they have increased physical and emotional problems. For example, problems with sight, growth, movement, interpersonal relationships, eating, etc. can occur. The constant flow of energy through these people’s bodies is dangerous. To relegate the flow, magical beings undergo rituals to push the energy outwards. Sometimes, this requires the help of other magical beings.

These rituals are misunderstood by most people. They can cause shame. In some cultures, the shame is so problematic that individuals choose to die rather than participate in them.

Maga (f) Magus (m) – Individual term for a female or male individual with magical powers.

Master (f) or (m) Term used for someone who has proven proficiency in at least one of the thirteen keys of magic.



Understanding Magic
Understanding Magic

THE LIBRARY IS HIDDEN IN THE MIST


Gateway to the 13 Keys.
Gateway to the 13 Keys

The Thirteen Keys — Thirteen paths. Thirteen magical traditions. More than a few complicated histories. Introduce the Keys and their families, with individual pages as you develop them. Button:

DISCOVER THE KEYS


Sky Shard Gate

Fragments fallen from the skies of Erudus, each carrying properties of its own.

SUMMON SKY SHARD SPELLS


Charms and Magical Objects Gate
Charms and Magical Objects Gate

Sometimes the strongest magic comes from the workings of our world.. Sometimes it’s carried through snow, sunshine, rain, hail and the heavens.

OPEN THE COLLECTION


Magical Waters and PLaces Gate
Magical Waters and Places

Some magic belongs not to a person, but to a place. Charming Waters, Fountain of Second Shadows, Mother Tree-related magic, magical springs, caves and other naturally magical locations can be catalogued here.

FOLLOW THE WATERS


Spells and Rituals

Words. Materials. Intention. And occasionally consequences. Your Merging Waters, fire charms, seasonal rituals and future spells belong here.

THE MIST IS CURRENTLY SWIRLING AROUND THE SPELLBOOK

Not everything in the Archives is willingly invites you.

👁️UNSTABLE ARTIFACTS 👁️ DANGEROUS SPELLS 👁️ FORBIDDEN WORDS AND PLACES 👁️ SHADOW MAGIC 👁️

The Fountain of Second Shadows would be perfect as an early featured entry here.

THE MIST IS HIDING DARK THINGS. FOR NOW.


The Fountain of Second Shadows


Jynx's Assessment

Hoomans already have one shadow. Why need spare?


👁️Explore the Places

👁️Learn about Erudian Life

👁️Migaly’s Primer

👁️ The Story Gate


Continue Wandering and Subscribe