⁕ Thirteen paths. ⁕ Thirteen forms of magic.⁕ Thirteen Families ⁕ One world shaped by them all. ⁕
Magic on Erudus comes in many forms. Many skeletons that have come to be over millennia. But power in its greatest form has folded into 13 Keys. Thirteen distinct paths through which power has flowed, shaped and been used.
Some Keys work through the water, earth and sky. Others affect sound, creatures, our spirit, or the very nature of our reality. Not all keys are well understood, but all are potent. Are you ready to be thrust into a powerful and deadly world?

Earthen Magic
★ Stone ★ Soil ★ Growth ★ The living earth ★
★ TURN THE KEY★
Illusion Magic
★ Sight ★ Perception ★ Glamour ★ The veiled mind ★
★ TURN THE KEY ★
Invocation Magic
★ Calling ★ Summoning ★ Manifestation ★ Power made present ★
★ TURN THE KEY ★
Animal Magic
★ Creatures ★ Instinct ★ Communion ★ The bonds between beings ★
★ TURN THE KEY ★
Transmutation Magic
★ Change ★ Form ★ Transformation ★ The reshaping of matter ★
★ TURN THE KEY ★
Interpersonal - Word Craft
★ Emotion ★ Connection ★ Influence ★ The bonds between people ★
★ TURN THE KEY ★
Elemental Magic
★ Fire ★ Water ★ Air ★ The forces of the elements ★
★ TURN THE KEY ★
Spiritual Magic
★ Spirits ★ Memory ★ Passage ★ The world beyond the living ★
★ TURN THE KEY ★
Enchantment Magic
★ Charms ★ Objects ★ Imbuement ★ Magic bound into things ★
★ TURN THE KEY ★
Prophetic - Oracles
★ Visions ★ Omens ★ Possibility ★ The paths of what may come ★
★ TURN THE KEY ★
Sound & Music Magic
★ Voice ★ Music ★ Resonance ★ The magic carried by sound ★
★ TURN THE KEY ★
Abjuration Magic
★ Symbols ★ Runes ★ Inscription ★ Magic written into form ★
✦ TURN THE KEY✦
Chaos Magic
★ Chaos ★ Shadow ★ Disruption ★ Magic beyond ordered paths ★
★ TURN THE KEY ★

To be a master in a Key a magical being must understand more that magic. As time passes, each generation transfers the knowledge, traditions and inherited responsibilities of the Key. Families are associated with certain Keys, and they understand their ancestors accomplishments, and are ready to mold their powers.
Unfortunately, magic does not always behave as neatly as people would like.
Usually, a magical beings powers begin to appear when they are really young. They seem to have natural skills in the Key they will master.
Mostly.
Angelika Moonglenn has never been good at following rules. Any rules.



The Keys are magic. The families are their caretakers.
Certain families in Erudus have many members in their family tree associated with the 13 Keys. They’ve studied and preserved their Key’s knowledge and gained the power of its magic.
The Key is the path of magic. The family is the vessel through which it flows. They are the living history of their Keys
Key 1 Leafin Family - ✦ AWAKEN THE EARTH ✦
Key 2 Draven Family -✦ LOOK BEYOND THE VEIL ✦
Key 3 Solari Family - ✦ CALL FORTH THE MAGIC ✦
Key 4 Ravenwood Family- ✦ ANSWER THE WILD ✦
Key 5 Obscurai Family - ✦ RESHAPE WHAT IS ✦
Key 6 Runeweft Family - ✦ WEAVE THE CONNECTION ✦
Key 7 Wolffbound Family -✦ COMMAND THE ELEMENTS ✦
Key 8 Stonewich Family - ✦ CROSS THE SPIRIT VEIL ✦
Key 9 Clearwaiter Family- ✦ AWAKEN THE ENCHANTMENT ✦
Key 10 Vordant Family-✦ GLIMPSE WHAT MAY COME ✦
Key 11 Moonbliss Family - ✦ CALL THE RESONANCE ✦
Key 12 - Glyphic Family- ✦ HIDING IN THE MIST✦, Key 13 -Briaras Family- ✦ OBSCURED BY MIST ✦
The 13 Keys represent the paths of Erudian Magic. But hidden deep in the ancient spellbooks and cities the archives references something unspoken.
Magic which has been corrupted and has transitioned into something darker.
The Shadow Key
Warnings happen in the Archives for a reason. Knowledge of the Shadow Key affects more than the world around you. It corrupts anyone who dares to wield it.
★ Shadows ★ Secrets ★ Temptation ★ The forgiven places ★
The Archives contain more than Keys.
DISCOVER SKY SHARDS
HIDDEN IN THE MIST
MAGICAL WATERS & PLACES
OBSCURED BY MIST
RETURN TO THE SPELLCRAFT ARCHIVES




















